Position: 3D Modelling Artist (Blender) - R&D Team
Experience: 3+ Years
Location: Chennai (On-site)
About Us:
Knack Studios is a full-service post-production facility with a focus on rendering your
dreams into cinematic experiences. Spearheaded by filmmakers, Knack Studios is
powered by equipment and technologies available for the first time in South India,
making us the preferred post-production studio.
In a short span of 7 years, Knack Studios has delivered 800+ successful projects in
Tamil, Telugu, Hindi, Malayalam & Kannada.
Headquartered at Chennai in a state of the art secure 20,000 square feet spread across
2 locations and an upcoming 6000 square feet facility in Hyderabad, Knack Studios
offers services in Sound, Color grading and Visual Effects enabling clients to realize
their artistic vision.
Job Summary:
We are looking for a creative and technically strong Blender Modeler to join our R&D Team. This role
focuses on developing high-quality 3D assets, testing procedural modeling workflows, and
contributing to the automation of asset creation. You’ll work closely with LookDev artists, FX TDs,
and Python Developers to create optimized, production-ready models that push our studio pipeline
forward.
Job Responsibilities:
1. Model high-quality characters, props, environments, and hard-surface assets in Blender for use in VFX and animation productions.
2. Develop procedural asset creation workflows using Geometry Nodes to increase efficiency and scalability in asset development.
3. Collaborate with the R&D team on building automated tools and smart assets that integrate seamlessly with the studio’s asset pipeline.
4. Optimize assets for performance and compatibility across Blender, Unreal Engine, and USD pipelines.
5. Ensure models are clean, well-topologized, UV-unwrapped, and ready for texturing, rigging, and animation.
6. Test and implement AI-assisted modeling workflows, including photogrammetry cleanup, mesh retopology, and auto UVs.
7. Work with the LookDev and FX teams to ensure model fidelity under varying lighting/render conditions.
8. Contribute to the creation and management of a reusable asset library tailored for fast iteration and R&D testing.
9. Stay up to date with Blender releases, add-ons, and industry trends, recommending tools and techniques to improve the modeling pipeline.
Qualifications:
- 3+ years of professional experience as a 3D Modeler, with a focus on Blender.
- Expertise in hard-surface modeling, organic modeling, and environment asset creation.
- Strong experience with Geometry Nodes for procedural modeling workflows.
- Knowledge of topology standards, UV mapping, and LOD creation.
- Familiarity with real-time asset optimization for Unreal Engine is a plus.
- Understanding of PBR material standards and how models interact with LookDev andtexturing teams.
- Experience with photogrammetry cleanup and retopology workflows is a bonus.
- Familiarity with USD-based asset workflows (optional but a plus).
- Basic understanding of Python scripting in Blender for automating repetitive tasks (preferred).
- Strong artistic sense, attention to detail, and commitment to delivering production-quality assets.
- Excellent communication skills and a collaborative mindset.
Nice to Have:
- Experience in rigging and animation-ready asset development.
- Knowledge of Substance Painter/Designer, ZBrush, or SpeedTree for asset enhancement.
- Familiarity with AI-driven asset generation tools (Kaedim3D, Meshroom, etc.).
- Previous experience working in an R&D or experimental pipeline.
What You’ll Gain:
- Be part of a cutting-edge R&D team, experimenting with the latest tools and workflows in Blender.
- Collaborate with LookDev, FX, and Python teams to create next-gen assets.
- Influence the development of procedural workflows and AI-driven modeling techniques.
- Work on real-world production challenges, creating solutions that streamline asset production for the entire studio.